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Worms reloaded creating board12/28/2023 ![]() Oops is when you miss or don't deal damage Oof is when you land after a fall, Ow is when you take damage from something like fire Nooo is when your worm gets sent flying off the side of the map Missed and What The are when an enemy misses you Laugh comes up in a variety of situations When an opponent messes up, and when you collect a crate being the most common Jump 1 is your forward jump, Jump 2 is your backflip Incoming and Take Cover are when an airstrike is coming Hurry is when you've only got 5 seconds left on your turn Orders and Yes Sir are played after you take control of a worm Hello is played at the start of your turn, before you take control of a worm. Grenade is used for both throwing one, and when it lands next to you Go Away, Leave Me Alone, Ouch, I'll Get You, Just You Wait, You'll Regret That, and Revenge are when you take a hit from an enemy ![]() First Blood is after landing the first hit of a match Fire and Watch This are when you attack with various weapons Fatality is when you kill an enemy worm Drop is for when crates drop after your turn (I had before your turn in mind when I selected my line.) Dragon Ball, Fire Punch, Kamikaze are when you use said weapon. Come On Then is when you've got 15 seconds left on your turn Bummer (and Oi nutter?) is when you hurt yourself Boring and Coward are when an opponent has a turn where he doesn't inflict damage Amazing, Brilliant, Excellent, Flawless, and Perfect are when you have a good turn or land a high damage shot I'm still only hazy of the specifics of the triggers, but here's my understanding of them: xom file, which is the format the game uses for soundbanks. The game automatically packages it into a. Do this for each trigger and when you're done, click save and choose a name. Find the directory you saved everything in and select the sample. Once you've got your clips, open Worms Reloaded, go to customize, sound banks, and click the slot you want to set a sound for. Once you've got the section highlighted, use File -> Export to save it (use unique names you'll recognize). You can zoom in/out with Ctrl+1 and Ctrl+3 to be more precise, and you can be even more precise by entering exact times to 3 decimals in the fields at the bottom of the window. In Audacity you can do this simply by clicking and dragging on the. As I picked them out, I would use my time stamp to find it in the file and highlight the section I wanted to use. Then I had a look at each of the triggers that the game has in place for when your team says something, and assigned a line for each one. ![]() wav and test audio levels before you start cutting it up into separate clips.Īfter that I had a listen to each one and wrote down some rough time stamps of lines in notepad. If you get a big file with all the sound clips strung together (like my sources), make sure to convert it to. I got lucky and didn't have to adjust the volume (in general the game makes them a bit quieter), but I think you can do that in Audacity also. wav, which is the only form of audio Worms will accept. I used 'Youtube to mp3' to grab the audio from Youtube, and then I used Audacity (it's free) to convert it into a. I was also completely new to editing audio, so don't let that stop you. It took me upwards of 6 hours all told, not including the time I spent testing out which triggers do what. If you're curious how to make your own, it can take awhile but it's fairly simple. If you were hoping Chie's infamous "Aha! Is this our chance!?" was the start of turn line, you won't be disappointed. This is a pretty big oversight, though you'll still hear your own soundbank. Also note that you'll need to send your soundbank to the people you're playing with, otherwise they're going to hear one chosen at random at the start of every match. xom file extension works for other versions of Worms (let me know if you try this). I made and tested this using Worms Reloaded, but it's possible that the. The main character (Charlie Tunoku to most of us) is used for the Ows and Oofs, because besides yelling out the name of every persona in the game, that's all he's got. It leans heavy on Kanji and Chie because I found their attitudes suit Worms best. I used a set of Youtube videos as the sources but it didn't include Rise, so she's not in there, and I wasn't hurting enough for lines to go digging for more. I put together a custom soundbank for your Worms team using the in-battle voice clips from most of the cast of Persona 4, a game that I think has become near and dear to a lot of the Giant Bomb userbase, so here it is!
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